
Jarnis McPieksu
Gallente Insidious Existence RAZOR Alliance
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Posted - 2010.01.03 21:06:00 -
[1]
Edited by: Jarnis McPieksu on 03/01/2010 21:10:40
Originally by: Arillle I was in the black screen fleet in a BS .
Strange ... On this video, the pilot, even with background blinking colors, doesn t seem to suffer from any lag while 'turkey shooting' the black screen fleet .
CCP keep answering to petitions that the lag was the same for everyone ... Come on CCP ...
That is because the only case when you get this new Dominion lag is if you try to jump into another system, onto a grid that already has "too many" ships on it. It was not very smart to try to pile 700+ ships into same grid in another system at once. Had you jumped with, say, 100 ships at a time, each warping off the grid to another before the next batch (or to multiple cynos on multiple grids, no more than 100-200 ships per cyno) you would have been fine. This is, of course, assuming the hostiles do not stack "too many" ships to your entry grid until you get to the system. Deep safes are a good tool against this - you got at least that bit right.
Once you are in the system, grid loads work just fine. IT was already in the system, they loaded your jump-in grid just fine.
I'm told someone tried to tell you this. Your FC ignored it. Yay.
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Jarnis McPieksu
Gallente Insidious Existence RAZOR Alliance
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Posted - 2010.01.03 21:29:00 -
[2]
Originally by: Somal Thundir
You do realise 100 razor jumped thru a gate onto an empty grid and they all black screened and died aswell right?
Before or after the massive ball seized up? I'd guess "after". Systems all over EVE were reporting jump lag after the massive cyno pile blackscreened...
My guess is, the root cause is a some kind of an inter-node bottleneck when transmitting data between separate SOL nodes when ships jump from system to system. Basically, the "queue" to bring in new ships to the system is already log-jammed at that point and every new ship jumping into system after that gets hosed.
I have been in numerous large fights post-Dominion and the only time everything works on jump-in to a system full of people is when the target grid is empty and the number of ships bridging/jumping in to the grid is manageable. Once jumped in (or if already in system), everything works just the same as pre-dominion.
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